Sonic ( Super Sonic) | Amy | Tails | Rouge | Big | Knuckles | Cream | Eggman | Shadow | Omega | Shadeĭexter | G.U.N. However, if the target has a defeated enemy between him/her and another foe, then the other foe will not be affected by Blast attacks. If there are more foes standing next to the target on the opposing the side of the battlefield when the Blast Attack successfully hit, however, they will receive half the damage that the primary target receives. If the Blast Attack successfully hits the target, the target takes the full damage of the strike. When using Blast attacks, the user targets a single target. It can be inflicted on both playable characters and enemies by using certain attacks with the Blast effect, such as POW moves or regular attacks for certain characters. It allows attacks from a character to damage opponents next to their target.īlast is an additional effect to certain attacks in Sonic Chronicles: The Dark Brotherhood. That way, the moveset could be simpler and easier to use.Omega using the Blast effect on enemies, from Sonic Chronicles: The Dark Brotherhood.īlast is a battle effect that appears in Sonic Chronicles: The Dark Brotherhood. Instead, I believe you should simply let the player perform another ability if they roll in the air after using the thok. I don't think a dashmode or a stopdash is really necessary as they just serve to clutter the moveset. The player should not be able to use their abilities after curling in the air the point is that you're supposed to jump to be able to use them. If you remove it, then there is a downside to charging it longer which makes the moveset more balanced. I don't think the player's z axis movement should be completely halted when charging the jump boost. Also, I recommend cutting the jump boost height gain in half to prevent the player from cheesing the levels. To balance the moveset, I recommend nerfing the thok to 50 FRACUNITS from 60 so that the moveset isn't just a more powerful version of Sonic's moveset. You can also try to add in your own custom sprites, but I do not recommend this if you don't have experience with spriting SRB2. There's no purpose in making this mod an Alternative SSN Sonic when you could give it your own flair instead. Please just use the normal sonic skin for SRB2 instead. Here are some suggestions I have for the mod: The choice of SSN Sonic as a skin is also questionable. This moveset, while seemingly fun at first, is unbalanced and unsatisfying to pull off.
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